A criticism on the lack of criticism

It strikes me that one of the biggest problems hindering the growth of transmedia (and all the various things that fall under it, such as ARGs) is the absolute lack of critical looks at projects. That’s not to say that criticism doesn’t exist – it does, but it’s scattered in conversations and hidden in forum posts or mailing lists. And it is, usually, not about a project as a whole and, instead, focuses on a single issue or is a broad look at the field.

There are a number of challenges to writing critiques on projects, not the least of which is their complexity and length. It’s difficult to be critical once you’ve invested so much time and energy into a project – whether you’ve designed it or experienced it. Being critical seems harsh and, well, it might make you wonder if you’ve wasted a bunch of your time and who wants to thinks that? This is one reason why we may never have a Roger Ebert or Ben Croshaw – the commitment required to fully experience a transmedia project, especially one as complex as an ARG, is far greater than the commitment required for films and video games (or books or music or or or). To make transmedia critique a commitment on that level is difficult and, well, would require far more time than would be profitable. Which makes it a pursuit of passion or, perhaps, an academic exercise. Yet both of these color the criticism, that’s not necessarily bad, but in collaborative transmedia that ignores the “other side of the curtain.”

Which brings me to postmortems. We don’t have any publicly available – well, a few. But they are the exception and not the rule. And most aren’t extensive enough to be of much use. And, no, that pretty case study you made to show off at conferences or submit for awards does not count. In fact, I’d argue they’re part of the problem. I understand their necessity and utility, but in making and presenting them you’re looking at everything through rose colored glasses. Essentially, you’re blowing smoke up your own a… I challenge every one of you to put half the effort into creating a postmortem that you do into the case study for your next project. My bet is that you’ll see a far greater return on your investment.

Another consideration is that we’re still a small enough of community that there’s an awkwardness about saying anything that might be construed as negative… whether it’s that you don’t want to hurt your friends feelings or you hope to work with them at some point. Both of these things have stopped me on a number of occasions, I’ll admit it. I wrote an outstanding critique, I think, of the cake event for Why So Serious but I didn’t publish because I didn’t want to hurt a friend’s feelings and what if I went on to work for 42 Entertainment.  Which I wound up doing and happened to help out on that same campaign… if that critique had been published? Awkward!

This reluctance isn’t doing anyone any favors. I have seen the same mistakes over and over again and I have to wonder if part of that reason is our hesitation for a bit of brutal honesty and constructive criticism. I’m not saying that we should rush out to rip projects apart, but we really should do something. We need to start having honest discussions about projects, about design decisions & implications, about the state of the industry. And we can’t be afraid to have these conversations publicly. I understand NDAs and frieNDAs – they’re important, and they shouldn’t be broken. But there is still plenty to be talked about and plenty that we can use to learn from and inform each other.

Notes:

  • Links mostly go to various ARG resources/discussions which may or may not be applicable to various other transmedia, but it’s late and those are easier for me to find.
  • Much credit to Christy Dena & Markus Montola who were talking about this earlier and got me thinking about it. Many of the thoughts posted here were inspired by that discussion if not taken out right from it.