The Darkest Puzzle: A History
Note: This is the first in several posts dealing with the issues of ARGs as an artful medium. The series was inspired by the reactions to The Darkest Puzzle, an ARG examining 9/11 using early ARG history as a narrative starting point, and it will be used it as a frequent example. This post looks at the original Darkest Puzzle post made to Cloudmakers, an ARG community, just after 9/11 and what it has come to represent. While it’s not absolutely necessary to understand the history in order to look at the deeper issues, I do think that it is informative, especially considering the backgrounds of the more vocal critics.
In the spring and summer of 2001, 7000 people worked together as “Cloudmakers” to unravel the mysteries of “The AI Web Game” (now known as “The Beast”). It was a remarkable experience for those of us that were a part of it and many felt a sense of power at what a community of people can do. In fact, I owe my career to that very idea. In June, a message was posted to the Cloudmakers list mourning the upcoming end of the game and pointing out that we were a smart and talented bunch and that we could probably create something on our own. A group was formed and the first game I worked on, Lockjaw, was the result.
The Beast ended in July 2001, but the experience was so special and so magical that many stuck around. Conversation ranged from reminiscing about The Beast to similar games & geekery, such as Majestic. And then 9/11 happened.
Like many online communities, Cloudmakers galvanized in new way. The posts about games gave way to concerned calls to make sure the New Yorkers were alright and questions about what others had heard and all of the general disbelief and overwhelming shock that we all felt. And then someone posted The Darkest Puzzle:
I think a bit of SPEC and puzzlepiecing would be good to do. But we MUST show some dignity, respect, decorum, and compassion. No wild SPECcing that might cause more hysteria than we all feel.
We have the means, resource, and experience to put a picture togetherfrom a vast wealth of knowledge and personal intuition. We may not have all the clues, and we may not find the absolute answer, but the Cloudmaker may develope a better idea of what’s happening.
The Darkest Puzzle, Cloudmakers Yahoo! Group, September 11, 2001
Two or three others also wondered if, as a group, Cloudmakers may be able to find some answers. Most others, however, recognized that was beyond our scope and the group moderators reminded us all that we had come together over a game with puzzles and clues designed to be solved and played, and not something as nebulous as 9/11 with forensic evidence and the like that we would never see. For the most part, that put an end to it.
It resurfaces on occasion when academics and others decide to make it bigger than it was as an attempt to show that gamers want to solve real world problems through collective intelligence and what not. But as I felt then (and still do), with perhaps one exception, those posts were driven less by the idea that Cloudmakers could or should “solve 9/11″ and more from a personal need to do something… anything.
This was not unique to Cloudmakers or to gamers. Another online community (non-gaming) I was involved in at the time had several members who lost family in the attacks. This provided that group with some very specific goals such as shuttling a young family from the middle of the country back “home” to the east coast because there were no flights and they could not drive. And it wasn’t just people online, I remember groups in my Orlando neighborhood struggling to find the best ways that they could help. In fact, most of the people that I talk to about 9/11 remember, after the shock, the profound sense of community and nationalism that they felt just after the attacks. We, as a nation, were a family. We were hurting. And we all wanted to help.
Which is why, whenever The Darkest Puzzle posts are mentioned as this exceptional example of something, it’s a bit cringe-worthy for those of us who were there. It’s not the fact that the posts were made. That’s understandable. It’s the way the story has been embellished over time to imply that Cloudmakers, or a significant subset, believed they could use their skills to “solve” 9/11. It moves the story from a general desire to come together as a community in a helpful manner, as most of the nation was doing (and as Cloudmakers had been so proud of doing in the months prior), towards one where we cast ourselves as potential heroes with delusions of grandeur and a paranoid mistrust in the government’s ability to handle the situation.
In the case of The Beast, the lines became so blurry that when terrorists took down the World Trade Center on September 11, 2001, a forum dedicated to solving the game’s puzzles began to buzz withplans to “solve” 9/11 as well. According to McGonigal’s paper, one typical post argued that “this sort of thing is sorta our MO. Picking things apart and figuring them out.” Eventually, the founders of the group felt obliged to intervene, pointing out the difference between “clues hidden that were gauged for us” and the clues left in the wake of the attacks.
At least the would-be terror sleuths knew that 9/11 really wasn’t a game: Because ARGs are frequently launched unannounced, with tempting trails left waiting for players to stumble into their mysteries, fans spend a lot of time combing the Internet for contests that might not exist, sometimes insisting they’ve uncovered a game even as their hapless discoveries insist they haven’t. It’s a fine line between clue, coincidence, and synchronicity—something the rest of us learned in the aftermath of the same attacks, as a rap album cover, a folded $20 bill, and some font wingdings seemed to offer unanticipated echoes of the atrocities. The difference—one difference—is that the Beast player deliberately seeks a state of paranoia, of searching for hidden patterns left by a shadowy cabal, while the rest of us had that state of mind thrust upon us.
Games People Play, Reason.com, August 29, 2005.
To be cast as these delusional beings in academic papers, popular press, and on websites such as Reason is an insult that has left some Cloudmakers defensive over the entire situation. Just reading through those paragraphs, which are fairly typical of most discussing this, you can see the judgements and innacuracies. The “buzz” was a handful of posts out of several hundred that were made in the days after the attack. The “eventual” interveneing by the founders first happened within 10 minutes by a single mod (a united post from the group of mods was made the next day). We deliberately seek a state of paranoia? Really? At least they decided we could tell 9/11 wasn’t a game and, perhaps, were better equipped than a lot of Americans who weren’t so sure – what with looking at old wingdings and the like.
Considering how it’s so often handled, it’s no surprise that whenever the situation comes up it’s met with grumbling, jokes, and eye-rolling by Cloudmakers. This is not a source of pride. It’s a source of embarrassment that, through all the remarkable things we did, we may be remembered for something that we were absolutely not… 9/11 conspiracy theorists out to “solve” the mystery. So, this past month, as an ARG launched using those Darkest Puzzle posts as the basis of a story, it’s understandable that the harshest reactions come from those who were involved with Cloudmakers and, in particular, those who were the most involved.
The Darkest Puzzle Series
- The Darkest Puzzle: A History
- The Darkest Puzzle: The ARG (coming soon!)
- ARGs as a medium for Artful Expression (coming soon!)

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Thank you for voicing concretely something I think we’ve been dancing around for years.
Great article.
I wasn’t monitoring Cloudmakers during 9/11 and didn’t see those posts, but it doesn’t seem strange that a few Cloudmakers came to the idea that they should _try_ to solve 9/11.
One, as you mentioned, people wanted to help. Do anything. Even if it didn’t help at all. They wanted to try. I think that came out of a genuinely good place.
Two, I think besides the fun of the game, The Beast was the first exposure anyone had to Collective Intelligence as a practical force.
I remember right after The Beast I had a “Jane McGonigal” moment myself when I was dazzled with the idea that this could be used to solve real world problems. And it has been shown to since then. (I even tried with a few others to come up with something we could do in real life that would solve some manageable sized problem. No one ever even came to an agreement about what the “cause” should have been!)
MIT started their Center for Collective Intelligence and the Climate CoLab to solve Global Warming http://climatecolab.org/ a few years later and others were also working on similar things. And the serious game movement rolls on… etc.
So I don’t feel the Darkest Puzzle posts had that much to do with The Beast or the format of the ARG itself, but rather the basic goodness of people, the helplessness of the situation, and the exposure to the idea that a hundred thousand people working on an idea can really lead to amazing and unpredictable results.
Maybe also a culture of wildspecing and the thinking *and voicing* of “all” possibilities of everything.
I can’t help but feel that the cloudmakers who had the idea to use collective intelligence to solve 9/11 might have been on to something if they had *not* been “The Cloudmakers” and had instead been the international intelligence community.
I think that our various curiosities in collective intelligence is one of the things that has kept us relatively quiet while Cloudmakers was being used in this way. We saw it work in a gaming environment and, many of us, are curious about how else it could be used. Or, conversely, how game mechanics can be used in other situations.
So we didn’t agree with how the events were portrayed as going down, but it was OK. When, really, it wasn’t. It’s been needling at our side for years now. And our silence about the inaccuracies of how the events are portrayed is, actually (hilariously, ironically), one of the issues with collective intelligence. Here a group was silenced into letting inaccuracies through because they just didn’t care or they wanted the idea to be explored further or whatever.
But the real problem with Cloudmakers (or any non-governmental agency) crowdsourcing 9/11 is that we were never going to have the vast amount of information that we needed to have. And no matter how behind the idea of crowdsourcing the various intelligence agencies were, they would never go so far as to give that information up. So it would have been a futile exercise that would have led solely down the road to various conspiracy theories. (and I do think that the various intelligence agencies do utilize collective intelligence well – it’s just that they, naturally, limit the tasks that they throw out to the general public)
I think I might have miscommunicated.
I don’t think that the Gov should have crowdsourced 9/11! I was saying that using collective intelligence techniques *within* the security and intelligence organizations that were working on the problems would have been a good idea. Would still be a good idea.
In fact they probably do use many collective intelligence techniques (but they aren’t telling me).
As to the rest speaking out is always a good thing. So is accuracy and the truth. Really looking forward to the other articles in the series.