A conference here, a conference there.

San Francisco! I love this city! I love that the only times I’ve been here have been to play and/or attend game conferences. I got in yesterday so that I could get settled in in time for ARGfest which leads right in to GDC, which I’ll be covering for ARGNet and indieWIRE. Then it’s on to Austin, a city I’ve never been to for a conference that I’ve never been to - SXSW. I’ll be covering that, as well, for ARGNet and sitting on the ARG! Attack of the Alternate Reality Games panel. Excitement!

Of the three, I am the most lookiing forward to ARGfest. It’s going to be an amazing time and not just because it’s a huge party filled with people that I see once a year (if that) despite chatting with them near daily. First off, I’ll be announcing two projects that I’m really quite excited about and hope that others will be as well. And then there’s the conference. The organizers, notably Rose, have done an absolutely AMAZING job in pulling this together and getting some fantastic people to come in and talk to us. A little taste:

1) The first public appearance by the folks behind lonelygirl15. I’m quite anxious to hear what all they have to say. They’ll be speaking the following week at SXSW, but I have a feeling that the talk at ARGfest will be a bit more intimate. It will definitely be interesting to compare the two, especially the audience reaction.

2) A panel with a number of folks from 42 Entertainment. I’m not sure who all will be a part of it, but from what I’ve heard, it will cover a wide range of roles & responsibilities. It should offer some fantastic insight on how the company approaches a project which is always interesting to me. Plus, they’re just a really fun group of people. I’m sure we’ll be getting our information served with a large side of fun banter & stories.

3) The guys (or at least one of them) from SFZero - a “Collaborative Production Game” which is created by the players almost as much as it is by the developers. By getting people to challenge each other to explore themselves and the world around them, the game makes a very real impact on the players and, by extension, their world. I’ve been a longtime fan from afar and have only heard amazing things by those more familiar with them and their work.

4) Jane McGonigal. She’s hosting Cruel 2 B Kind (a game she created with Ian Bogost) on Friday night and then sitting on a panel about the future of ARGs on Saturday. Her insights on people and play and community are amazing, if only I could sit in her brain for an entire day! It’s going to be nice to get a chance to hear from her before GDC where she’s giving the SGS Keynote on ARGs as serious games - but not serious as in boring, serious as in games for good.

There’s loads that I’m missing, but there’s just no way that I can hit everything that I’m excited about. It was all I could do to limit it to three. Seriously, check out the conference schedule to see for yourself. There will be a bit of coverage of the even on ARGNet, so be sure to head over there for post-ARGfest thoughts, impressions, and whatnots. If I can find a moment or two before getting wrapped up in GDC, I’ll try to add some of my thoughts here as well.