Fifth Son

Description:
This innovative project was designed to utilize traditional gaming media as well as email, telephone, instant messaging, and real world interaction. In a fully automated process, player decisions affect the interactions that they recieve, thus making it a replayable experience. To encourage replayability and collaboration, some of the finer plot points and a couple exciting puzzles are revealed only through multiple game play experiences.
In Detail:
I was approached way back in 2002 to provide a viral marketing hook to a relatively typical point and click adventure game. My initial responsibility was to explore the game as it was designed and provide thoughts on how to create a few interactive websites. As I worked through the game, I discovered several points where direct contact from a character would be welcomed (such as an email or phone call). Before long, I was responsible for transforming the simple adventure game into a pervasive gaming experience.

Although the game has been shelved in favor of other projects and the likelihood of the game being completed & published seems to dwindle which each passing week month year, the successes and failures in this project have been an important part of my growth as a game designer. In fact, many decisions that I make today can be traced back to this very game. Therefore, I felt important to mention on the portfolio and would freely welcome any discussion on the aforementioned successes and failures as well as the decision to stop active development.

Contact me

email email:

gtalk gtalk: giantmice@gmail.com

AIM AIM: mirlandano

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